Stunt Addict – Unity-Based Bike Stunt Game for Mobile

Stunt Addict is a physics-based bike stunt game developed with Unity, delivering a thrilling motocross experience for kids and casual players. Ride powerful stunt bikes across extreme obstacle courses, perform flips and jumps, and master tricky terrain using smooth, responsive controls. Set in snow mountain and industrial-style environments, the game features skill-based racing, checkpoints, and progressive levels for engaging stunt-focused gameplay.

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Stunt Addict is a bike stunt game developed by Windstar Games, focused on delivering skill-based racing, physics-driven stunts, and visually engaging environments for mobile players.

Skill-based racing gameplay

Precision, timing, and control determine success across challenging stunt tracks.

Extreme track environments

Race across snow-covered mountains, factory-style layouts, and floating platforms.

Physics-driven stunt mechanics

Perform backflips, extended air-time jumps, and near-impossible landings using realistic bike physics.

Our Portfolio

Stunt Addict – Physics-Based Bike Stunt Game Development

Stunt Addict is a Unity-based bike stunt game designed to deliver an exciting motocross-style experience through physics-driven gameplay and intuitive controls.

Players ride powerful stunt bikes across extreme obstacle courses, navigating tricky terrain while performing flips, jumps, and aerial tricks that demand precision and timing.

The game includes multiple levels with checkpoints and structured progression systems that encourage players to improve their skills and master increasingly difficult stunt challenges.

Client
Internal Game Development Project – Windstar Games
Services
Mobile Game DevelopmentbulletUnity Game DevelopmentbulletPhysics-Based Gameplay Design
Technologies
Unity3D
Our Portfolio

Challenges & Solutions

CHALLENGE

  • Creating responsive bike controls suitable for both kids and casual players.
  • Balancing realistic physics with fun, accessible stunt gameplay.
  • Maintaining stable performance across a wide range of mobile devices.
  • Designing extreme tracks that challenge players without causing frustration.
  • Delivering visually rich environments without sacrificing frame rate.

SOLUTION

Responsive Control System

Implemented front, rear, and flip controls optimized for mobile touch input to ensure smooth and accurate bike handling.

Tuned Physics-Based Stunts

Carefully adjusted Unity physics to support satisfying flips, air-time tricks, and controlled landings.

Optimized Environment Design

Built snow mountain and industrial-style tracks with optimized assets for consistent mobile performance.

Progressive Level Structure

Introduced checkpoints and level progression to gradually increase difficulty and player mastery.

Technology Stack

Technology Behind Stunt Addict

Stunt Addict is built using Unity, leveraging its physics engine and mobile optimization capabilities to deliver smooth, stunt-focused gameplay.

Unity3D icon
Unity3D
Game Screens

Bike Stunts, Extreme Tracks & Gameplay

Screens showcasing physics-based bike stunts, snow mountain environments, extreme obstacle tracks, and in-game controls.

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Gameplay Flow

How Players Experience Stunt Addict

A clear and engaging gameplay flow designed for mobile stunt racing.

Launch the Game

Players open Stunt Addict and select a level to begin their motocross stunt challenge.

Ride & Perform Stunts

Use intuitive controls to navigate obstacles, perform flips, and manage air time.

Reach Checkpoints & Complete Levels

Players pass checkpoints, finish levels, and unlock more demanding stunt tracks.

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Frequently Asked Questions

Answer to Your Common Questions

Find quick answers about our game development services and production process at Windstar Games.

What services do you offer?

We deliver bespoke 2D/3D game development, VR/AR experiences, cross-platform app development, WebGL projects, and Metaverse environments, using Unity, Unreal Engine, and the latest game engines.

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Do you create custom AxxR | VR games?

Yes, we design tailored AR/VR games using ARKit, ARCore, Unity, Unreal Engine, and leading VR platforms like Meta Quest and HTC Vive.

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Do you offer support and maintenance?

Yes, we provide continuous post-launch support, QA testing, and performance optimization for all our applications, along with deployment assistance.

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What platforms do you support?

We deliver for iOS, Android, Apple VisionOS, Meta Quest, MacOS, Windows, WebGL, HoloLens, and more.

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What is your development process?

We follow a full-cycle development process including discovery, game design, collaboration, project kick-off, testing, and ongoing live service support.

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